MasterEvery Journey

The all-in-one companion for progression players.

Keep your own records across the games you play. Say what you are working toward, break it into steps, and see where you actually got to.

games supported
2
in the closed beta
3

Ascend Odyssey never plays the game for you.

No automation. No game client. No macros. We will never ask for your RuneScape password — we do not need it, and we will not take it. Ascend Odyssey gives you advice. You play the game.

How this product talks about what it does

Everything is listed under one of four words — available now, experimental, in development, or planned — and only the first is ever written in the present tense. No dates, anywhere.

See what works today

Games on Ascend Odyssey

Ascend Odyssey is not a RuneScape product. It is built for progression games generally, and RuneScape 3 is simply the first one supported.

RuneScape 3

Experimental

The first game Ascend Odyssey supports, and it is early. Everything below works today, and any of it may change.

  • Keep a profile and your own record of where each skill stands.
  • Name a goal — a skill and a level, or a boss — and Ascend Odyssey recognises it and works out the experience arithmetic from the published curve.
  • Break a goal into steps, plan a sitting, and record what you actually did afterwards.
  • Every goal and step carries a link to a guide written by the community, credited to the people who wrote it.

Old School RuneScape

Experimental

The second game, and the one that was chosen to test whether this is a platform or a product with a theme. It arrived as one package, and nothing shared was edited to let it in.

  • Everything the platform already does works here: keep a profile, name a goal, break it into steps, plan a sitting, record what you actually did, and read the weekly review.
  • Ascend Odyssey computes the experience arithmetic from the published formula rather than storing a table, so the distance to a level is a calculation and not a copy of somebody else’s work.
  • Nothing is read from your account. Every figure is one you typed, and Ascend Odyssey never asks for your password.
  • Every skill has its own sheet row, its own cap and its own arithmetic, worked out from this game’s catalogue rather than the other one’s — which is the difference between a second game and a second name for the first.

The problems this is built for, and the games that have them

Not a roadmap, and not a promise — nobody has started any of these. They are here because the claim Ascend Odyssey makes is that planning a long grind generalises, and naming the shapes it generalises to is the only honest way to show how far. Two RuneScapes are a smaller step than any of these would be.

Several progressions at once
Reputations, professions, jobs and lifeskills each advance on their own track. The hard question is never how to progress one of them — it is which one gets tonight.
  • World of Warcraft
  • Final Fantasy XIV
  • Black Desert Online
  • New World
A curve you can do arithmetic on
Levels with a published cost behind them, so the distance to the one you want is a calculation rather than a feeling. It is the shape Ascend Odyssey already computes.
  • Melvor Idle
  • Brighter Shores
  • Tibia
A season that ends
A window that closes — a league, a season, or the weekly reset — which makes time spent on the wrong thing time you do not get back. Planning is worth most where it is genuinely scarce.
  • Path of Exile 2
  • Diablo IV
  • Last Epoch
  • Destiny 2
A route through a board
Progression laid out as a tree or a queue rather than a ladder, where choosing the order is the whole decision and a wrong turn is expensive to undo.
  • EVE Online
  • Albion Online
A collection with a long tail
Long sets assembled from many sources, where the hard part is not earning the last piece but keeping track of which pieces are still missing.
  • Guild Wars 2
  • Warframe